Creator tools. Original games. Applied AI.
ArTchie Studios is an independent studio. We build the tools we work with and ship them, make games on top of them, and run an in-house AI system that does real work in our pipeline. The first release is out now; the rest is in production.
Tools
Editor tooling and in-engine scripting, built for our own production and hardened enough to hand over. Engine-specific releases; engine-agnostic design.
ArTchie-Bedder-Suite →Games
Original titles made on the same tools we sell — the honest test of whether the tools hold up in a real project.
AI
ArTchie.AI — an agent system that drives the same gated tools we do, in the editor or from a terminal, with memory that carries between sessions.
ArTchie-Bedder-Suite
Our first release: sandboxed in-game scripting with a runtime level editor, and eight editor kits that are each a window you can click and a tool an agent can call. Full C# source, everything inside your project. Built for Unity 6 — the engine our own games run on today.
We use what we sell
Every kit exists because we needed it in our own production. It ships when it has survived that — not before.
Nothing outside your project
Full source, no DLL-only code, no external mounts, no accounts required. What lands in your project is yours to read and change.
Gated, never assumed
Our tools are built so an AI agent can drive them through the same gate a person uses. Every one of them works fully with no AI installed.
Work with the studio.
Tooling, pipelines, agent integration, or a game — if it's engineering that has to hold up in production, write to us. One address, read by a person.
- StudioArTchie Studios LLC · Wisconsin, USA · independent, self-funded
- ToolsEditor kits and in-engine scripting. First release for Unity 6; the design is engine-agnostic.
- GamesOriginal titles in development on our own tools.
- AIArTchie.AI — agent orchestration with persistent memory, used in our own pipeline.
- SupportFor the suite: artchiestudios.com/support