Scene Camera Bookmarks
Save and recall the Scene view camera: pivot, rotation, size, orthographic.
Editor-only. Unity 2021.3+. Lives in Rivet.Editor (includePlatforms: Editor). No extra packages.
Editor window
ArTchie / Rivet / Scene Camera Bookmarks
| Control | What it does |
|---|---|
| Save current | Captures SceneView.lastActiveSceneView under the name field (creates or overwrites). |
| Recall | LookAt(pivot, rotation, size, orthographic) on the active Scene view. |
| Rename / Delete | Unique names. Delete asks first. |
| Copy JSON / Write report | Writes <project>/RivetReports/scene-camera-bookmarks.json. |
| Reload file | Re-reads the persist file. |
Persist path: <project>/ProjectSettings/RivetCameraBookmarks.json (creates ProjectSettings/ if needed).
Batchmode (CI)
Unity -batchmode -nographics -quit -projectPath <proj> -executeMethod Rivet.SceneCameraBookmarks.RunBatch -rivet-action list -rivet-out <file.json>
Unity -batchmode -nographics -quit -projectPath <proj> -executeMethod Rivet.SceneCameraBookmarks.RunBatch -rivet-action recall -rivet-name "Hero closeup"
| Arg | Meaning |
|---|---|
-rivet-action list|save|recall |
Default list. |
-rivet-name <name> |
Required for save and recall. |
-rivet-out <file.json> |
Output path. Default: <project>/RivetReports/scene-camera-bookmarks.json |
-rivet-fail |
Exit code 1 if recall names a bookmark that does not exist. |
Unknown -rivet-action, a missing -rivet-name on save/recall, or save with no Scene view exits 1 in batch.
Recalling in true batchmode (no Scene view) writes the stored transform as wouldRecall and does not fail.
RunBatch only calls EditorApplication.Exit when Application.isBatchMode is true. It logs action=, count=, and the output path.
Also accepts -rivet-action=list / -rivet-name=Hero / -rivet-out=file.json.
JSON
{
"tool": "SceneCameraBookmarks",
"generatedUtc": "2026-08-18T02:00:00Z",
"count": 1,
"items": [
{
"name": "Hero closeup",
"pivot": { "x": 0.0, "y": 1.0, "z": 0.0 },
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0, "w": 1.0 },
"size": 5.0,
"orthographic": false
}
],
"wouldRecall": null
}
When a batch recall cannot apply because there is no Scene view, wouldRecall is the same object shape as an items row.
Persist file
ProjectSettings/RivetCameraBookmarks.json:
{
"bookmarks": [
{
"name": "Hero closeup",
"pivot": { "x": 0.0, "y": 1.0, "z": 0.0 },
"rotation": { "x": 0.0, "y": 0.0, "z": 0.0, "w": 1.0 },
"size": 5.0,
"orthographic": false
}
]
}
Hand-written JSON is parsed with a small built-in reader (no Newtonsoft). A missing or unreadable file starts as an empty store.
Notes
savein headless batchmode cannot capture a Scene view (exits1).- Empty projects and a missing
RivetReports/ProjectSettingsfolder are fine. - Does not move the Game view camera. Does not touch runtime player code.
Source in the box: Assets/ArTchie Studios/ArTchie-Suite/com.artchie.rivet/Documentation/SceneCameraBookmarks.md